Strategic Board Game
KEY  WHIZ™
The Ultimate Board Game

Relaxation from the distractions of the world
and the rigors of Internet Marketing Game Plans

This is the Home of the Real Board Games.
Strategic family board games/table top board games.
This is also the new home for locating
Poker Games for online play.


HOME MARKETING DIGI
PAKKS

INFO 
PAKKS

SALES

SPECIALS

EXCHANGES

SHOPPING
Google ads & Search Box below
Google

See Play Maker  (click to goto)
Innovative Card Game Playing Aid
See New games for Play Maker (click to goto)


Strategic Board Game Enthusiasts

Key Whiz™(updated)
Still Going Strong
An old favorite table top game/family board game with new
exciting rule changes making it the
#1Board/Card Strategy
Game in the universe! - Click HERE for purchase info. 

The only Board Game of its Kind - Similarities to :

  • RUMMY - Various card combinations create 
    critical game piece movement.

  • CRIBBAGE - Race from the start to the finish 
    using card combinations as the accelerator

  • CHESS/CHECKERS -  Piece location creates the necessity for movement based on strategic decisions as the game progresses.

If you are are a real card player 
who is willing to analyze the many options during play,
 this is your game 

If you just want to have fun
 and trust only to luck with minimal thinking,
 this is your game

  No other BOARD/CARD GAME  offers the challenge of 
abstract play along with the "luck of  the draw" as does
KEY  WHIZ™

Key Whiz strategic game board
click anywhere on the board to enlarge
click back arrow at top to return to thumbnail

When printing this board after clicking on the thumbnail, 
be sure to print in landscape mode

1st PLAYER to reach the PAYOFF with all GAME pieces is the WINNER
GAME pieces travel along ROWS and down through locked DOORS
Various CARD combinations provide KEYS to unlock DOORS

SQUARE NOMENCLATURE

ACTION INDICATED

No Action

Remain here until next turn

Move 1 Square or to Doorway

Move to the Draw/Swap square or to the next Doorway to the right.

Draw or Swap

Draw a card from the unused Deck or swap a card from the hand for one on the table.  Early in the Game, players usually Draw a card from the unused Deck.

Draw a Whiz Card

Draw a card from the unused Deck, look at it, and place it face down on the large WHIZ CARDS  square.  Maximum of two allowed at any one time.

Doorway

Remain here until the next turn.

Move to Doorway Choice

To complete this turn, move to any Doorway.  

For rules click HERE


What board games did you play Christmas 1996?

Check out
 http://strcat.com/News/  (The Strategic Castle)
for a great gamer site. 

See game review at
http://boardgames.about.com/library/games/blreview.htm
and select Key Whiz


Board Game - Economy Version          

                                                                                 

                                                                     

ECONOMY  VERSION

$11.95

ZIP LOCK ENCLOSURE

4 LAMINATED GAME SHEETS

12 GAME CHIPS

RULES

FREE SHIPPING (CONTINENTAL USA)


KEY WHIZ - Economy version, quantity of one - $11.95   

or

KEY WHIZ - Economy version, quantity of two - $17.95 

Above prices include shipping - US only
For more information contact me at "www.game4all.com"


Play Maker

Card Game Player's Best Friend
For Rummy Games, for
Poker Games & Other Card Games 
Don't Play Without it!

Innovative Card Game Playing Aid
Rummy Up!
 All Rummy players-this is for you. 



GET IN THE GAME with the PLAY MAKER
All of the game rules under development will appear on the NEW GAMES page.


Main Features/Benefits
 Rotating assembly.
 Four sets of 5 card slots.
 Four caches for card storage.
 Four card rest areas for discards, chips, or other uses.
 Easy to design new games utilizing the Play Maker.
 Allows playing of many standard rummy games with new wrinkles.
 Allows game play on small or unusual surfaces, such as on a pedestal, 
or in the rear of an SUV.
 Offers much visual player interaction.
 Great for kids game play while traveling.
 Many untested games are already designed as examples
of the unit’s inherent flexibility. 
Puzzle creation, an exciting new use.


You do it - We publish it
Any original game design meeting specific criteria will be published
 with recognition of the designer.
Any innovative use of the Play Maker will be recognized on this site.


NEW GAMES

Games Designed For The Play Maker
The Ultimate Game Playing Aid
Plus Math and Word Puzzles

All game rules are preliminary and under on-going testing

All games utilize the following components

Spinning assembly with 4 racks, 4 caches and 4 card rests.

Each rack has a set of 5 slots for placing the cards. At times each player uses a specific rack, but at other times 
the cards in the racks or the vacant slots are for all players to use.

Each player has their own cache which holds the cards from which to draw or swap during the course of play.
Each player has their own card rest identified by the numbers 1, 2, 3, 4. Discards or cards won are typically placed here,
but may have other uses for particular games.

Puzzles require cutting from cardboard cards approximately the same size and thickness of regular playing cards.


EDUCATIONAL GAMES and PUZZLE CREATION

An extremely use of the PLAY MAKER is as as a playing aid for educational card games.
Check out this Web Site for a 132 game list of games, many of which can be adapted to the PLAY MAKER.
Games that are especially applicable are Clockface Rummy, Subtraction Sentences, and Place Value.

Most require special playing cards although Place Value uses a standard deck with certain cards removed.
In order to easily create special cards go to Web Site called Plain Cards

WORD PUZZLES

Word puzzles are a bit more daunting.  As in the puzzle above, make up many cards using all of the popular letters, 
or all of the letters, if desired.  Make many of each, especially the vowels.  Once finished,  place 5 letters
on each rack that are words when unscrambled.  In each of the associated cache's, place one or two clues as to what the 
word is.  For example, palep, mared, caneo, and taraw, when unscrambled are apple, dream, ocean, and water.  
A clue for each could be: fruit, when asleep, salty, wet. 

Another version of this is making a simple 4 word sentence using rack #1 as the first word, rack #2 as the second, etc.
By using mainly two and three letter words a simple sentence can be created.  For example: ym, ogd,si, and igb could
be placed in rack one thru rack four.  When the words are unscrambled, the sentence reads: my dog is big.


The following games have been designed or are under development.
Cache Me Out -
great rummy variation

Games below are book-marked - click on title to go directly to them.

Cache Math - undergoing play testing, rules are preliminary
Rack em, Cache em, Rest em
-
great rummy variation
Cache Rummy
-
great rummy variation
High Low Cache
- undergoing play testing, rules are preliminary
Steal My Cache
-
great rummy variation
Cache Sequence -
undergoing play testing, rules are preliminary

December 4, 2004

OBJECT OF THE GAME
Create sets of 4 of a kind &/or runs of 4 (same suit - aces are low) on any rack.

GAME END
Considered as that point in the game when no player is able to make a legal play or when all players pass.

WINNER
The first player to run out of cards.  If all players still have cards at to game end, the winner is the player with the most cards after subtracting the cards left in his/her hand from the total of the cards on his/her card rest. 
If a player has no cards on the card rest at game end, the only way the player can be a winner is to be the first to run out of cards.

DEAL
Four players

5 cards to each cache which are placed face down.
8 cards to each player to hold (max cards to hold at any time).

Three players

8 cards to each of 3 caches, and 1 card to any rack.
9 cards to each player (max cards to hold at any time).

Two players
Each player has 2 caches and 2 card rests. Player #1 has caches and card rests #1 and #2.
Player #2 has caches and card rests #3 and #4.

Deal 8 cards to each of 4 caches.
Deal 10 cards to each player (max to hold at any time).

PLAYING RULES

Any card placed in a rack (could have been added or swapped) must allow eventual completion of a run or set.
Placing a single card in a rack is always legal.
Once a run or set is complete, the cards are removed and discarded face down on the card rest of the player
completing the run or set.
A player always draws a card from his/her cache (unless empty) after placing a card in a rack except when swapping.
A player completing a run or a set may take another turn. It is possible to have two or more consecutive turns.
In a 2 player game, be sure to draw a card from the applicable cache for each turn in which a card is placed in the rack
except when a swap has been made.
In a 2 player game, cards removed from the rack are placed on the applicable card rest.

PLAYING THE GAME

Following the deal, the player to the left of the dealer makes the first play (player #1).
Player’s have one of 5 choices on each turn. Each choice must comply with the playing rules.
Players take 2 consecutive turns in 2 player game.

1.  Place a card in any rack and draw one from his/her cache (if any there). With 2 players, if cache empty, use the other.
2.  Swap a card in the hand for one in any rack. No draw.
3.  Swap a card in the hand for one in own cache. Place card under cards in cache, and take the top card.
4.  Place a card in any rack that will complete a combo, place the combo on card rest, 
draw a card from own cache if any (unless a swap has been made), and take another turn.
5.  A player may pass on any turn if so desired, especially if a play can not be made.


CACHE MATH
10/30/04

OBJECT

Solve a mathematical problem by placing cards in slots 1, 2, & 3 whereby the card in Slot 3 is
the sum of the cards
in Slots 1 and 2, or the result of subtracting the card in Slot 2 from Slot 1. The winner of the game 
is the player
 completing the most problems by game or round end.

DEFINITIONS

Slot 1 – at the top of the card rack, the first Slot
Slot 2 – slot below the top slot, the second Slot
Slot 3 - two slots below the top slot, the third Slot
Ace – is equal to the number 1.
Jack – is equal to the number 11. For example 9 + 2 = 11 (Jack)
Queen – is equal to the number 12. For example 3 + 9 = 12 (Queen)
King – is equal to the number 13. For example 13 (King) – 12 (Queen) = 1 (Ace)

THE DEAL - Four players

The dealer deals  8 cards to each cache, and 5 cards alternately to each player.

PLAYING THE GAME

At each turn, players have the following options:

When a player’s rack is empty

  • Draw a card from own Cache (if any there), and place it or a card from the hand in the top Slot.

When there is a card in the top Slot

  • Draw a card and decide whether to place the card in Slot 2 or whether to place a card from
    the hand in Slot 2 and in Slot 1.
    The card placed in Slot 2 should allow a math solution with one of the cards in the player’s hand.
    If neither option is chosen, the player must discard a card from the hand or discard the card drawn (discards
    placed face up on the player’s card rest).

  • Another option is to swap a card from the hand with a top card from any player’s discard pile.

When there are cards in both slots 1 and 2

Draw a card and place it in Slot 3 or place one from the hand rather than the card drawn. The assumption
is that once a card has been placed in Slot 2, there is a card in the hand that will complete the problem. If the player 
has made a mistake in placing the wrong card in Slot 2, at the next turn, he/she may swap this card (if possible) 
with one in the hand or one that is drawn or swap with a face up discard from any discard pile. 
This new card should complete the math problem.
If the mistake can not be corrected on this turn, the player must discard face up to his/her card rest.

Players draws a card, and if there is no play to be made, a card is discarded face up to the player’s own card rest.

SPECIAL RULES

  • After a player completes the problem, the 3 cards are placed face down on the player’s card Rest. If there are
     discards on the card Rest, the cards from the math problem are placed under them.

  • Each player who discards, places the card face up on their own card Rest.

  • At game end, players count the face down cards on their own card Rest. The game winner is the player
    with the most cards.

GAME END

When no player is able to solve any more math problems.

CACHE ME OUT


RACK EM, CACHE EM, REST EM
December 4, 2004

OBJECT OF THE GAME
To have completed the most combinations by game end.

COMBINATIONS
Run of 3, Run of 4, or Run of 5 (must be same suit for each group)
Set of 3 or Set of 4 of a kind
Pair + set of 3 of a kind
Pair + run of 3 (same suit)

2 PLAYER GAME
Player #1 uses Racks, Caches, and Card rests #1 and #2
Player #2 uses Racks, Caches, and Card rests #3 and #4
Each player takes 2 consecutive turns

DEAL
8 cards to each cache & 10 cards to each hand (max to hold)

GAME END
There are no more plays to the rack, or each player passes.

WINNER
The player with the nost cards on his/her card rest
(s
) at game end.
If there is a tie, the number of cards on the rack will determine the winner.
The cards 
to be counted must consist of 2 cards or more of a legal combo.
If still a tie, there is no winner.


TO PLAY
At each turn the players have the following options:

1. Place a card ono the rack and draw one from the applicable cache.
2. Swap a card from the hand with one from the rack
, no draw.
3
. Swap a card from the hand with one from the applicable cache unless empty, if so, 
swap with the other. Take top card from cache, analyze it, and place it or another
on the bottom of the cache, no draw.
4. Swap card from one rack with one from the other rack, no draw.
5. Place a card on the rack that completes a combo via a swap or draw. If only a 3 card combo a player may opt to leave it there. If a 4 card combo (run) a player may opt to leave it there. If a 5 card combo, place the combo on the applicable card rest. If it was completed by drawing a card, draw a card. 
If the 3 or 4 card combo is placed on the card rest. If it was completed by drawing a card, 
the player draws a card.
6. Pass, have no play or decides not to play.


CACHE RUMMY
December 4, 2004

Object of the game

Players attempt to be the first to complete combinations of runs and/or sets within the hand consisting of a total of 8 cards
for 4 players,  10 cards for 3 players, and 12 cards for 2 players.

Legal Combinations
Ace is low
2 Players - 3 runs of 4, 3 sets of 4 of a kind, 2 runs of 4 + 1 set of 4 of a kind, 1 run of 4 + 2 sets of 4 of a kind, run of 4 + run of 8, 2 runs of 6, run of 12.
3 Players - run of 6 + run of 4 or set of 4 of a kind, run of 10, two runs of 5.
4 Players - run of 8, 2 runs of 4, 2 sets of 4 of a kind, run of 4 + set of 4 of a kind.
The player who completes the required combo shouts loudly "RUMMY", and exposes his/her hand.

Racks/Card Rests used.
4 racks are available to all.
2 Players -2 caches and 2 card rests for each.
3 Players - 1 cache and 1 card rest for each.
4 Players - 1 cache and 1 card rest for each. 

Deal
2 Player – 3 cards to each rack, 8 cards to each cache, and 4 cards to each hand.
3 Players - 4 cards to each rack, 7 cards to each of 3 caches, 5 cards to each hand
4 Player – 3 cards to each rack, 6 cards to each cache, 4 cards to each hand.

Game end
Ends when a player completes the combo requirement. If there is no hand with a winning combo, 
and no possibility  of a winner after a few turns & all cache cards are exhausted, the player with the 
most complete hand is the winner. 

Each turn presents one of the following options:
1.  Players may swap a card from the hand with one in any rack.
2.  Draw one card from the player’s own cache.
3.  If holding max cards and a card is drawn, discard one face up to own card rest.
4.  Top card from any card rest (including player's own) may be swapped for card from hand. 
5.  Lay down combo after draw or swap

Special rules

1   If the card drawn completes a combo, the player discards a card and calls out RUMMY.
2.  If holding the max number of cards & a swap is made for a card that comletes a combo, the player calls out RUMMY.
3.  If a player is holding one less card than the max, and draws a card that completes a combo, the player calls out RUMMY. 

  


HIGH/LOW CACHE
10/30/04

Game Description
For 3 or 4 players. The game is played over 4 rounds, with each player having one deal. Each round consists of 2 selected games with 4 players, or 3 selected games with 3 players. 

The games of choice are High card, Low card, High pair, and Low pair.

High Card

The player with the highest card in the rack at round end is the winner.

Ties are settled by the denomination of the additional 2 cards in the rack. For example if more than one player has a King (assuming this is the highest card), and another card in this same rack is also a King, and there is no King
in any other rack, than this is the winning hand.

Low Card
The player with the lowest card in the rack at round end is the winner.

Ties are settled by the denomination of the additional 2 cards in the rack. For example if more than one player
has a 3 (assuming this is the lowest card), and another card in this same rack is a 2, and there is no 2 in any other rack, 
than this is the winning hand.

High Pair

The player with the highest pair in the rack at round end is the winner.

Ties are settled by the denomination of the additional card in the rack. For example if more than one player has 
a pair of Queens (assuming this is the highest pair), and the other card in this same rack is King, and there is no King 
in any other rack, than this is the winning hand. If there is no pair placed on any rack at game end, this game reverts 
to high card.

Low Pair

The player with the lowest pair in the rack at round end is the winner.

Ties are settled by the denomination of the additional card in the rack. For example if more than one player has a pair of 3’s (assuming this is the lowest pair), and the other card in this same rack is a 2, and there is no 2 on any other rack, than this is the winning hand.  If there is no pair placed on the rack at game end, this game reverts to low card.

Each deal leads to either 2 rounds or 3 rounds (3 player game) with a winner declared at the end of the two or three rounds equating to a game. For example in a 4 player game, four deals equates to 8 rounds for a total of 4 games, at which time
a winner is declared. Each round has a winner, and the overall winner is the winner of the most rounds. 
Ties are possible, with the final winner to be declared at the start of the game on how to settle the tie issue, 
possibly by an extra game,

PLAYING THE GAME

DEAL (4 players)
8 cards to each cache, and 5 cards to each player.

DEAL (3 players)
12 cards to each cache, 5 cards to each player, the card remaining is placed on the non player’s card rest face up.

The player to the dealer’s left is Player #1, Player #2 is to the left of Player #1, etc.

Player #1 starts play by declaring which two of the of the 4 possible games will be player during the first 2 rounds.

  1. Each player in turn on the first and second turn, starting with Player #1, places a card in their own rack 
    and draws a card.

  2. On the third turn, each player, starting with player #1, draws a card and either discards it to the player’s own 
    card rest, or swaps with a card already on the player's rack, and than discards to the card rest.

  3. On the 4th turn, each player draws a card, analyzes the hand and cards in the rack, and selects the final card to be played. Prior to placing this card on the rack, it is placed on top of the 5 remaining cards in the hand which are held face down as a 6 card pile. 

  4. After all players have drawn a card and have created a 6 card pile, each player in turn or simultaneously placed the top card of the  pile on the rack.  The 6 card pile is used in order that players not make their final card placement based on what other players have placed as their last card. 

By viewing each of the player’s racks, a winner is now declared, and one point is given to the winner.

The start of round 2 is the same as that of round 1, except that the second selected game is now being played.
After the 3rd card is placed in the rack, a winner is declared as before.and a point is awarded this winner.

The deck is now reshuffled, and the next round of games start.
Player #2 now selects the two games to be played and leads off.


STEAL MY CACHE 
December 4, 2004

OBJECT
To create on a player’s own rack a set of 3 of a kind plus a pair, a run of 3 (same suit) plus a pair, or a run of 5 (same suit).
Aces are low.

DEAL
4 players –9 cards to each cache and 4 cards to each player’s hand. 
2 players- See difference in rules following 4 player rules.

WINNER/GAME END
The player who first completes one of the three required combos.
When all cards are removed from all caches, and there are no more legal plays, and no required combos can be completed, 
the game is over with no winner.

SPECIAL RULES
1. Players can steal a card only when they have 1-4 cards on their own rack.
2. Cards can be stolen from a player only when he/she has 1-4 cards on their card rack.
3. Cards can not be stolen unless the player doing the stealing has cards in his/her own cache.
4. All cards stolen & placed on the rack must be able to become part of a set, run, or pair if 3 cards already there.
5. A player who has a card stolen, may immediately steal the top card from the cache of the opponent who stole the card and place it in his/her hand. This does not count as a turn.
6, Players may not take back a card that has been stolen until at least one turn has gone by.
7. Cards placed on the rack do not necessarily have to become part of a legal combo except when stolen.
8. In a 2 player game, players can not steal from own rack.

PLAYING THE GAME - 4 player game
Players always draw a card from their own cache on each turn and than select a playing option.

When a player has no cards on the rack there is only one option after drawing from cache.
1. Place a card on the rack.

When a player has 1, 2, 3 or 4 cards on the rack there are 6 options after drawing from cache.

1. Place a card on the rack.  
2. Swap a card from the hand with one from the player’s own cache. Place card under cards in cache, and take top card.
3. Swap the card from own rack with one from the hand.
4. Place a card on the rack which does not complete a legal combo.
5. Play a card to the rack which completes a legal combo, and declare yourself the winner. If a 2 player game,
both racks must have legal combos.
6. Steal a card from an opponent's rack, and place it on own rack (must become a part of a legal combo
if 3 or 4 cards are already there). Opponent immediately takes top card from your cache for his/her hand.

When a player has 5 cards on a rack, there are 3 playing options after drawing from cache.

1. If there is no rack play, the player passes.
2. Swap a card from own rack with one from the hand. No combo completed.
3. Completes a legal combo via a swap, and declare yourself the winner. If a 2 player game, 
both racks must have legal combos.

PLAYING THE GAME - 2 PLAYER GAME

Each player has 2 racks and 2 caches. Player #1 has racks and caches #1 and #2.  Player #2 has racks and caches #3 and #4.
The combo requirements are the same as with 4 players except that each player must complete a combo on each of their racks. 
Each player takes 2 consecutive turns.

Deal
11 cards to each cache, and 4 cards to each hand.

Winner
The player who completes one of the required combos on each of his/her 2 racks .

SPECIAL RULES
The same as for the 4 player game.                                                              

CACHE SEQUENCE
10/30/04

OBJECT
Complete in sequence the following card combinations.
First – a pair
Second – 3 card straight, all the same suit
Third – 3 of a kind
Fourth – 3 card straight, all the same suit

DEAL
2 players only
9 cards to each cache, and 8 cards to each hand.

SPECIAL RULES

Player #1 plays on Racks #1 and #2, draws cards from caches #1 and #2, and places completed combos
 on card rests #1 and #2.
Player #1 builds sequences on whichever of the 2 racks are the most convenient as long as the combos are completed 
in the proper sequence. This allows building partial combos in advance.
Player #2 uses racks, caches, and card rests #3 and #4.
When placing cards on rack #1, #2, #3, or #4, the player must use matching caches #1, #2, #3, or #4 to draw from.
If any of the caches become empty, players may use the other.

1. Maximum cards to hold are the number dealt, 8 cards.
2. There can never be two combinations on the racks at the same time. For example, if a player has on a rack
a 3 and 4 of spades in preparation of the next sequence, and also has a 2 of diamonds on the rack, the player can not place
a 2 of spades on the rack to complete the pair option, because a 3 card straight has also been completed. 
3. Upon comleting a specified combo, at least one card or more at the player’s option, is placed (discarded) on a player’s
own card rest face down. These options are:
   For a pair: discard one or both.
   For a 3 card straight: discard all or one or two cards
   For three of a kind: discard all or one or two cards
4.Combos must be completed on one rack or the other and can not make use of cards on the other rack for completion
except when swapping from one rack to the other. The final complete combo must be all on one rack.

TO PLAY
Below are options to consider based on the situation
1. Place a card on rack (#1 or #2) or rack (#3 or #4) and draw a card from the applicable cache.
2. Swap a card from the hand for one in one of your own 2 racks.
3  Place a card on a rack, if this card completes a required option in the proper sequence, place a card or cards
from the combo on applicable card rest (see special rule about discard options). Now draw a card for the hand
from the applicable cache.
4. If the both racks are full, draw a card and either place in the hand, or place face down on the card rest. 
If the card is placed in the hand, one from the hand must be placed face down on the card rest. (8 is max to hold)
5. Move a card from one rack to another (no draw after).
6. Swap a card in one rack for a card in the other rack. (no draw after).

GAME STRATEGY

During the course of the game players may want to have extra cards on a rack in order to prepare for the later sequences.
For example: during the pair sequence, cards that help create the next sequence could be placed on the rack while waiting to complete the pair combo. Future sequences can not be completed on either rack until some cards from a prior sequence
have been discarded.


Board Game Links & other game links
The Best of the Best

Be sure to see the Strategy Military Games and Puzzes

All About Board Games Database Main
A collection of board game details and resources.

 Amherst Lodge Board Games

Board games and fun from a leading online source of outstanding new
 board games. 
 A helpful and straightforward site that’s packed with goodies.


Angelfire
Games Gone By - Board games

 Backgammon and Board Games at Backgammon Shop.
 Specialist global supplier, backgammon boards, sets, 
software, game set and gaming items.

 BGA - The British Go Association
British Go Association Home Page

 BGamers.com Board Games by Games Unlimited Start

The place for Board Games, Resources, The Board Room Internet TV Show 
about Boardgames, Games Unlimited Online with Shopping Cart
 is BGamers.com The place for Board Games, Resources, The Board Room
 Internet TV Show about Boardgames, Games Unlimited Online
 with Shopping Cart is BGamers.com


Discover Games

Board Game & Card Game Inventor Resources

 Board Game Central

Information, rules, software, books, and links about board games
 especially traditional classics such as Backgammon, Chess, and Checkers,
 but also commercial games such as Monopoly and Scrabble.


Board Game Studies
International Society for Board Game Studies


 Board Games of Strategy, History, Fantasy at Games in a Box

Games in a Box sells a variety of strategy board games at discount prices, from German games like The Settlers of Catan to American war games like Axis and Allies, from Avalon Hill to Rio Grande Games and more.

  Board Game Stores Home Page for Boardgames
 The games superstore catering to board game enthusiasts worldwide


 BoneGames Home Page

BoneGames offers commercial and freely distributable non-computer games.
 To play any of the free games just download the file, print it out, and go!


 Brighton Boardgames Club

Brighton Boardgames Club - We are a small group of enthusiastic gamers
 who meet once a month in Brighton to play boardgames


 Cambor Enterprises, Chess, Checkers, Backgammon, Poker, Board Games

Cambor Enterprises, Inc. is a manufacturer, designer and direct importers of fine quality games. Many of our products are exclusively designed by accomplished artisans. Our products include Chessmen, Chess Tables, Checkers, Poker Chips,
 Poker Cards, American Mah-Jong, and Table Games


 Chatham Hill Games - Educational and Historical Board Games

Chatham Hill Games is a leading developer and publisher of educational and
 historical board games, posters, prints, and items for the national museum store market.


 Cheapass Games

 Double-Secret Website

 CHEBACHE

NEW STRATEGIC BOARD GAME

 chess sets, backgammon, classic board game store - Chess and More

Chess and More offers classic board games including chess, backgammon, go, dominos, checkers, mah jong and more. Custom design backgammon
 and chess sets with our wide selection of boards and pieces.


 CHIPS & BITS Online Game Superstore

Direct retail superstore of discounted computer and video games. 
Including: PC CD-Rom, sony playstation, nintendo 64, sega saturn, genesis,
  SNES, board games, role playing games, adult software. We sell interactive and online games, strategy, war, adventure, rpg, simulations, hint books and more! Special free offers. World wide shipping!


 Columbia Games Home Page

Role-playing games, historical and war games, etc.

Contiquences Board Games

Contiquences Board Games, can you handle the contiquences? Educational board game great for family nights or time spent with friends

 Dick Board Games
Utility library for board based games based on alpha-beta algorithm

Dirty Cheats Board Games

Board Games: Excellent new games for all occasions
 at guaranteed lowest prices in the world


 Discount Video Games or RPG Board Games

Buy new or pre-book discounted video games for all major home entertainment console or portable game systems or shop for your
 favorite fantasy role playing games.


DO or DICE Game Store - RPGs, Wargames, CCGs, Board Games, Dice and More!

Games, RPGs, miniatures, dice, books and more. Everything for Dungeons
 & Dragons, D20, Warhammer, Heroclix and thousands more. 
Order securely online at discount prices.


 Ed s Hobby Hovel, A Wargamer s Webpage

Wargaming with miniature soldiers and board games. Sub-Pages include
 a Miniatures Photo Gallery; De Bellis Homepagius on DBA, HOTT, DBM, and DBR;
 The Wargame Opponent Finder; and The Horse and Musket Page


 ESL Lounge: ESL Lesson Plans, ESL Materials for Teaching English

Printable ESL Lesson Plans and ESL Materials for TEFL/TESOL teachers. Grammar worksheets.Reading comprehension. Board games. Pronunciation. Flashcards

 Fair Play Games - Board games and Card games for the family.
 Low prices and many sales! Visit, buy, play and have fun again and again.


 Fun Board Games. Word Game. New Words.

Fun new board games. Word game called Blank. Do you like long words?
Stretch your vocabulary.


 Casino games, gaming furniture and games accessories

Traditional games - board, tile, dice, card, casino games and accessories for the connoisseur. Quality indoor games for the collector, player or enthusiast.
 For gifts, presents and pleasure.


 
 Games Web - Board Games, Card Games, Dice Games, Games for children,
 for family, for gamers... lots of games!

Childrens board games, Family games, Strategy games, Gamers games, Hobby games, Card games, Dice games, etc.

 Globetrotter Games - Sällskapsspel. Board games. Jeux de societé.
Samlare av sällskapsspel och brädspel. Collector of society games
 and board games. Collectionneur des jeux de societé et des jeux de plateau.


Guardian Games - Play amazing board games, strategy games,
 and puzzle games on your computer!

Guardian Games - Play amazing board games, strategy games,
 and puzzle games on your computer right now!


Internet FAQ Archives -  Online Education

Internet FAQ Archives -  Online Education

 Mayfair Games Front Porch

Mayfair Games Front Porch

ODP - Open Directory Project

Help build the most comprehensive human-reviewed directory of the web

 Online Games, Optical Illusions, and Puzzles: Gallery, Games, Illusions, Links, Optical, Pictures, Puzzles, Shop

Online Games, Optical Illusions, and Puzzles: Gallery, Games, Illusions,
 Links, Optical, Pictures, Puzzles, Shop


 PC - GameSpot

pc game reviews, news, stories, previews, videos, movies, codes, cheats, guides, Q&As, FAQs, downloads, screenshots, screens, release dates, and more. Genres include Action, Adventure, Driving, Puzzle, Role-Playing, RPG, Sim, Simulation, Sports, and Strategy.

1 Gaming
The best gaming resource online


 Sagacity Games - Australian publisher of the exciting new board game
 Sunda to Sahul

Sagacity Games - Australian publisher of the exciting new board game
Sunda to Sahul


Software and Web Site Design by Aanshaw Development
Attention Portland Gamers - Board Games etc.

Web Site Design and Development, Software Programming, E-commerce, Database Design, Data Conversion, Graphic Design, Systems Analysis and much more

 Specialists in Chess sets and Magic Tricks, classic board games, 
Jokes and traditional Games

Specialists in Chess Sets, Chess Pieces, chess boards, Magic Tricks and Jokes

The Board Game Webring
Board Game Dealer Webring


The Game Preserve Stores: Hand-picked board games, cards, chess

selling hand-picked board games since 1980. Board games playing cards chess
and more. Hard-to-find classic games. Quirky game reviews. Fun to read


 Trivia, card & board games, chess boards & sets, family games

Trivia, card & board games, chess boards & sets, family games. boardgames, cribbage, scrabble, monopoly, card games, othello, stratego, yatzee, trivial pursuit, backgammon, clue, cranium, classic, parcheesi, brain teasers, retail.

 Vintage Games - Used Board Games - Vintage Game Store.Com

Vintage, Used and Rare Board Games or Game. Find that special game
from your childhood.


 webring.com

The Web Games Ring

 Welcome to Clanfork - the home of board games

Clanfork - the home of boardgames

 Word Games and Board Games: Spinergy - the board game that s not square!

Spinergy is the hot new game thats taking everyones imagination by storm. 
Its hip, clever, contagious and fun! Get together and SPIN! A very cool gift!


 Yahoo! Games

Yahoo! Games

ACE CHESS
A Resource List

EA ONLINE GAMES
ON LINE GAMES, ARTICLES, and SITES


  Search Engine Submission and Internet Marketing


TO TOP

Hit Counter